The gambling industry is an important economic and financial sector that attracts employment (direct and indirect), taxation and concerns a population of players that numbers in the millions of people
Gambling and gambling are social and cultural practices in very ancient history of leisure. Today, they hold an important place in daily life, free time or festive. While for a large number of people, these games are a recreational activity, their practice can be detrimental for some individuals with consequences at the individual, family and socio-professional level. In some players, the game can reach the dimension of an addictive behavior
For 300 years, games of chance and money have continued to develop in different forms, in Western societies. Initially banned in France by the royal and long clandestine state, they were legalized in the last third of the XVIII the century with the creation of the royal lottery. The principles defined at the time of most games of chance and money still exist today.
In games pkv games online of chance and money, the subject irreversibly put a good (money or object) and the outcome of the game results in a loss or a gain, depending partly or completely on chance. These games have long had a social and economic dimension. In the current social context (incentive to credit, valuation of consumption, explosion of the supply of games), the various forms of compulsive spending (purchases to gambling) could constitute .
Excessive gambling appears as the product of a personal story and a social, economic, historical, and global cultural context. In other words, if this practice is a public health problem, it has fundamentally social causes and consequences and, in this sense, it is a revelation of our society. Although expertise is largely devoted to psychological and medical work for the analysis of pathological gambling, it is by no means a question of removing the social, economic and cultural causes that may account for excessive gambling and gambling
The sociological approach to games of chance and money considers that the greater or lesser “proximity” that exists between the player and his game depends on the relationship the player has with his game, in a given social and biographical context…
The excessive gambler was initially considered to have impulse disorders, then this pathology was gradually included in the group of “addictions without substances”
The possible misdeeds of the game are attracting more and more attention from governments and gaming